Some
forms of comic book adaptation can be dated back as far as the early
1940, when short stories from successful comic strips like Batman,
Captain America or Superman started to be made into movies for
theatre screening. The technology and the production techniques
employed in this early attempts, far from being cutting edge, only
allowed for a dramatization that was very close to real life, both in
its aesthetics and in its construction. Although a few special
effects techniques had already been developed, like the matte
painting, the rear projection, the double exposure, the roto-painting
and even early version of blue screen, the costs, time consumption
and expertise required made most of them unsuitable for this kind of
small productions. Even when the first comic book adaptations in the
form of feature length films started to appear in the mid 1960s, both
the quantity and quality of tools devoted to the development of an
original form of narrative were very poor, making it very difficult
for most of those films to achieve a sense of wonder that would set
the action on a higher than real level.
Although
a few cases, like Stanley Kubrick's 2001:
A Space Odyssey
(1968) had tried to push the edge of the technology available to
filmmakers, it wasn't until the late 1970s, with the advent of movies
such as Star
Wars
(1977) that an understanding of how such advancements could greatly
benefit the construction of narrative started taking place among
filmmakers. The enormous success, in terms of both audience and
critics, and the financial results that George Lucas's movie
accomplished thanks to, among other things, the unprecedented quality
and innovation in the visual effects pushed production companies to
explore new ways to adopt the technologies. The revamp of the comic
book movie (and in particular of the superhero sub-genre), was the
perfect test subject for it.

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