To sum up, technology does
influence narrative construction. If someone had been supposed to
adapt Miller's comic books a few decades ago, there's no doubt the
result would have been very different, as different as if someone
tried to make a Superman movie in the 1930s. As quickly mentioned
before, a comic book author, like a cartoonist, can enjoy a great
level of freedom, the greatest after the one a writer can enjoy. It
is so much easier to make things happen with words or with a drawing
than to have to actually make them happen in order to film them, or
at the very least look for the best compromise between cheating
(special effects, miniatures, etcetera) and giving up. But with the
advent of digital technologies, the advancements in CGI and
compositing, the difference between a writer, a painter and a
filmmaker is gradually shrinking. Many things that were absolutely
impossible to achieve just a few years ago are not only becoming the
norm, but the expertise level necessary to achieve them is
decreasing, while quality is steady increasing. If it's true that
whatever special effect or technology the big studios have today is
going to be available to the desktop computer user in four years
(Dean, 2003), this means that the tools that allow for the
construction of new forms of narrative are going to be available to a
bigger and bigger number of creative people, and this will probably
also increase the speed at which narratives evolve.
In
light of the examples presented in this blog, it can be argued that
technology (and technological innovation) is a driving force in
relation to narrative because it enriches the set of tools a creative
person can use to tell a story. In this context, the driving element
is represented by the technology itself, the knowledge and mastery of
which can push the storyteller's imagination and craft towards new
and previously unexplored horizons. However, an opposite case could
be made with the analysis of films and filmmakers that, for the
purposes and limitations of this research, could not be deeply
examined. People like Kubrick, Lucas, Cameron and Jackson, other than
taking advantage of what tools the technology makes available to
them, have also gone the other way around. They conceived new forms
of narrative and pushed the technology in order to create the tools
they needed to make new kinds of storytelling possible. Whenever the
technology needed to achieve the new forms of narrative they sought
was simply too far away in the future, rather than subdue to the
practical limitations and adjust the narrative to adapt to it, they
simply waited for the technology to become sufficiently sophisticated
to fulfil their needs.
If
we consider both aspects of the process, we can argue that the
relationship between technology and narrative is truly circular, with
one pushing the other forward and then being pushed forward on its
own, in an increasingly faster and faster attempt to keep narrative
constantly fresh and original and technology constantly evolving.
No comments:
Post a Comment